In this video I'm going to show you how to make the character walk by itself when switching maps on the Godot Engine.
Similar to what happens in Zelda and other games of the genre.
To better understand how the moving and changing animation system works I recommend reviewing the HeartBeast video series.
If you have any questions or suggestions, please feel free to leave a comment.
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Summary
00:00 Introduction
00:12 Explanation of what we will do
00:35 Editing Player.gd script
01:22 Editing Global.gd script
01:32 Editing Entrance.gd script
01:50 Creating a little State Machine
03:06 Creating a Timer
04:09 Editing Level.gd script
04:22 Final Result
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Lango Project Presentation [ Ссылка ]
Explanation of how to download the Project files [ Ссылка ]
The easiest way to Change Scenes in Godot Engine 3.4 [ Ссылка ]
How to make the Character Move Automatically in Gogot 3.4 [ Ссылка ]
How to show the Level name in Godot Engine 3.4 [ Ссылка ]
How to create a Simple Minimap in Godot Engine 3.4 [ Ссылка ]
How to create Doors and Keys in Godot [ Ссылка ]
How to create Doors and Keys in Godot - Part 2 [ Ссылка ]
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You can play Lango here [ Ссылка ]
#godotengine #godot #godottutorial
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Music:
Tears of Joy
Exzel Music Publishing (freemusicpublicdomain.com)
Licensed under Creative Commons: By Attribution 3.0
[ Ссылка ]
How to make the Character Move Automatically in Gogot 3.4
Теги
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