I tried to be as short as possible with this video but the topics are so many that it still ended up being pretty long with a lot of text on top - which may slide too fast for some. It's hard to find a balance
So I recommend to slow, pause or rewind the video whenever you need
Here I'll gather some extra material to complement it. However, keep in mind that most of the references I'll link are inevitably going to be outdated in some capacity - the interpretations (and discoveries) of DE techs have been constantly evolving for a long time
To start off let me share Drake's channel [ Ссылка ] who helped a LOT in the making of the video
The tutorial series: [ Ссылка ]
and the script: [ Ссылка ] are fundamental references you should always rely on
Extensive Doom Eternal Guide: [ Ссылка ] made by [ Ссылка ]
Raitro's overview of DE techs: [ Ссылка ]
Thumbnail used made by ExCharny
RELEVANT KEYBINDS:
Combat Shotgun=TAB
Heavy Cannon=q
Plasma Rifle=3
Rocket Launcher=f
SSG=r
Ballista=e
Chaingun=1
BFG=4
Hammer=v
Grenade Swap=x
Mod Swap=Ctrl
Wheel=5
Grenade Launcher=Mouse4
Melee=Scroll up/Mouse5
TIMESTAMPS:
0:00 - Introduction
0:30 Fast Swap Effect (FSE)
A basic quickswitching overview by Flux2033 to get you started: [ Ссылка ]
Remote Det: [ Ссылка ]
Sticky Bombs: [ Ссылка ]
Automatic weapons minimum requirements:
Plasma Rifle: 8 shots/ Chaingun & Unmaykr 6 shots/ Microwave Beam: 12 ammo/ Full Auto: 3 shots
In this section I introduce ballista frame swaps, for science more than anything. Unless we find a way, like we did with fast dblade
2:10 Mod Swap Cancelling (MSC)
A guide: [ Ссылка ]
To fix primary fire on weapons just don't use it for half a second or so
3:15 Silent Mod Swapping (SMS)
The first method will attempt to swap mods on the weapon you're switching into IF it's equipped with the mod placed on the same row of the mod you're trying to silent swap... in the weapons tab menu. Yes. For example destroyer blade (bottom row) works well with precision bolt (upper row). Silent mod swaps into SSG always work
The second method is not compatible with fast swapping
4:00 SLOB - SSB - SDblade
OG video: [ Ссылка ]
S stands for Sexy. Or Sylar
5:31 Punch Swapping
MuteD6 sexy guide: [ Ссылка ]
My ugly guide: [ Ссылка ]
To answer a FAQ about stickies: punch is better than normal spam because it carries fast state
7:12 Fast DBlade
Frame perfect method: [ Ссылка ]
Human method: [ Ссылка ]
Combo Swap Chain (CSC): [ Ссылка ]
8:21 Double Shot
Up to date doc: [ Ссылка ]
MuteD6 guide: [ Ссылка ]
9:05 Bring up Animation Transfer Swapping (BATS)
Main Guide: [ Ссылка ]
Notice how the frame ballista punch BATS ultimately proves that it's indeed a fast swap
12:11 Wack Swapping
First time this is actually discussed in a video. I was using the MSC version for quite a while without suspecting there was something else going on. Only recently Drake found out about the larger class of wack animations
14:08 Stuns - Sentinel Hammer
Classic Under The Mayo guides: [ Ссылка ] & [ Ссылка ]
Remember that damage falters should always be applied first, if possible
Stuns usually override each other, however 3 of them always take priority when applied in this order: Microwave Beam, Sentinel Hammer, BFG Tendrils
14:57 Heat Blast & Yeet Blast
A guide I think: [ Ссылка ]
Yeet Blast: [ Ссылка ]
Armored Barons (funny): [ Ссылка ]
About Yeet Blast: in theory you should be able to hear the second heat blast going off
16:14 Microwave Beam
Under The Microwave: [ Ссылка ]
Slobbeam: [ Ссылка ]
16:55 Equipment Launcher
Could also coordinate flame belch on top for maximum screen clutter. And dash
18:15 Marauders
Feet: [ Ссылка ]
Why sticky bombs: [ Ссылка ] & [ Ссылка ]
21:17 Closing Remarks & Sticky Bombs Crit States
Menuing tech by BloodShot: [ Ссылка ]
Sticky crit implementation by bowsr: [ Ссылка ]
One thing I ended up not mentioning: if you give an enjoyer fast bring up and use the hammer, you can't fast swap it. On the other hand both SSG and BFG when given slow bring up briefly acquire some quasi-FSE
For a moment I feared that FSE was actually a bring up property - luckily the SSB tech is a counterexample: it can grant FSE to the combat shotgun even with fast bring up
![](https://i.ytimg.com/vi/NCcRTpN_qcs/maxresdefault.jpg)