Music: Lost Woods (Saria's Song)
Composers: Koji Kondo
Platform: Nintendo 64 / Nintendo 3DS
Music and piano visualization project made with the actual audio tracks from the original Nintendo 64 game. Extracted with a specialized audio software, we can now dig inside the score for the first time; offering us a glimpse for how each instrument contributes to the whole.
♫ Support the Channel: [ Ссылка ]
♫ Media files and support for future interactive tools:
[ Ссылка ]
Musical Analysis:
Structure: Section 0 / Section 1 / Section 2 / Section 3
Time Signature: 2/4
Tempo: 140
Melodic and Harmonic Profiles: Atonal (Section 0); F Lydian (Section 1); C Ionian/Major (Section 2); A Aeolian/Minor, A Harmonic Minor (Section 3)
"I made the Lost Woods theme using TV-CF. I did an orchestral version, but then I thought “oh, there’re already so many arrangements like this”
Koji Kondo
This quote probably refers to the original Lost Woods theme from A Link to the Past—implying that maybe an arrangement of that theme was made for Ocarina of Time at some point— The important thing is that Kondo decided symphonic instrumentation was not suited to this location inhabited by the children of the forest.
One of the missing ingredients that completes the Zelda music cocktail; if the main theme captures the adventure and epic nature of the series, and the great fairy theme captures its beauty and ethereal nature, then the Lost woods is the piece that grabs the quirkiness, whimsicalness and playfulness of this Nintendo franchise. It is a cue that fits like a glove to its location.
the Lost Woods are presented as an ambiguous location in all Zelda games; are they dangerous? creepy? fun? The only sure thing is that in Hyrule, they are the dimension where normal things don’y usually happen. How can Kondo capture the mystery behind them and the playfulness of its inhabitants at the same time? Besides the indisputably catchy melody, the Lydian mode and some cool harmonic tricks are the key to this piece.........
♫ Continue to Blog and Musical Analysis: [ Ссылка ]
What? But if it doesn't sound anything like the original track!
- There are a couple of reasons that make it impossible to get a perfect conversion between the music from inside the game and the audio files. First, there is the fact that the audio inside the cartridge uses a music sequence format called Music Macro Language, a format that has additional information for the playing in-game; then there is the problem of reproducing the particular reverb effect that the N64 used–even the team behind the sound for the 3ds remake had trouble replicating the effect!– and third we have the audio compression that is absent here and helped to glue the instruments together, affecting the final mix.
#Zelda #Nintendo #VideoGameMusic#OcarinaofTime
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