In this video I show you Apple Photogrammetry framework and object capture tutorial with a pomegranate. The photogrammetry software is available in macOS Monterey and Xcode 13. iPhone object capture is tons of fun, and there are endless possibilities!
203 pictures were taken from an iPhone 13 Pro, and were run through the framework on a 16" MacBook Pro with the M1 Pro base chip and graphics cores, which took ~20 minutes to complete.
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Apple’s downloadable playground: [ Ссылка ]
There are a few requirements when considering doing this:
1. You need to be on macOS Monterey 12.0 beta or later
2. You need to have Xcode 13 or later installed
3. You need to have a decent spec’d Mac (preferably an M1 Pro / M1, as they complete the process ~4x as fast as an Intel-based Mac)
4. You need a camera or phone to take pictures of your model; I used an iPhone 13 Pro
5. You need a model that doesn’t have too many reflective surfaces
6. You need to put your model on a dark, neutral background that doesn’t have texture
7. Preferably use a lazy-suzan while taking photos, and some kind of arm to keep your camera steady
Subscribe for more content, as I will be creating more tutorial and how-to videos for coding in Swift, as well as longer tutorials on building macOS apps.
Thank you for watching!
Huge thank you to the channels below for helping me get started!
Uncreated Light Press
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and
Mr. Macintosh
[ Ссылка ]
and
The Apple Ninja
[ Ссылка ]
Apple's 3D Photogrammetry of a Pomegranate
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