After finishing the last stage, i felt like it was necessary to show the no damage section of the sub-boss enemies. And the fact that their invincibility frames are mostly absent, is what makes them faster to kill. Albeit the disadvantage is not knowing what their HP is left. And then not to mention that some of them are actually hard, like the Ice Spylarum.
And now the only non-boss here technically is the tower, which relies more on platforming, but it was still considered as a mid-boss, due to Crash IV playing. And it was also one that guards the final boss as well.
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