Myers Perks:
*Corrupt Intervention:
At the start of the Trial, the 3 Generators located farthest from you are blocked by The Entity for 80/100/120 seconds.
Corrupt Intervention deactivates prematurely once the first Survivor is put into the Dying State.
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*Deadlock:
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
The Aura of the blocked Generator is revealed to you in white during this time.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
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*Tinkerer:
Whenever a Generator is repaired to 70 %, you benefit from the following effects:
Triggers a Loud Noise Notification for that Generator, revealing its location.
Grants the Undetectable Status Effect for the next 12/14/16 seconds.
Tinkerer can only trigger once per Generator per Trial.
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Twins Perks:
*Discordance:
Any Generator within a range of 64/96/128 metres that is being repaired by 2 or more Survivors is marked by a yellow Aura.
When the Generator is first highlighted, Discordance triggers a Loud Noise Notification on the Generator.
After the Generator is no longer within range or is being repaired by just 1 Survivor, the highlighted Aura will linger for another 4 seconds.
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*Deadlock:
Whenever a Generator is completed, The Entity blocks the Generator with the most progression for 20/25/30 seconds.
The Aura of the blocked Generator is revealed to you in white during this time.
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*Sloppy Butcher:
Wounds inflicted by Basic Attacks cause Survivors to suffer from the Haemorrhage and Mangled Status Effects.
Increases the Bleeding frequency of injured Survivors by 50/75/100 %.
Increases the Regression rate at which partial Healing Progression is lost because of Haemorrhage by 15/20/25 %.
Both Status Effects are removed once the Survivor is fully healed.
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*No Way Out:
For each Survivor you hook for the first time, No Way Out gains 1 Token.
Once the Exit Gates have been powered, No Way Out activates:
When a Survivor interacts with an Exit Gate Switch, you receive a Loud Noise Notification and The Entity blocks both Exit Gate Switches for 12 seconds and an additional 6/9/12 seconds per Token in your possession, up to a combined maximum of 36/48/60 seconds.
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DBD | Myers & Twins Gameplay (No Commentary)
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