Well hello there. In this cheeky little video I will show you how you can take any static mesh in Unreal Engine 5 and set up LODs (level of detail) for it automatically in the static mesh editor. I'll also cover what the settings do and which ones you might want to change. If you find the video useful then give it a thumbs up :)
PATREON
Want to support my work and become a Game Dev Academy governor? Then check out the Patreon page & come and join us! ►► [ Ссылка ]
DISCORD
♥ Join the Game Dev Academy Discord & get sorted into your Game Dev Academy house! - [ Ссылка ] ♥
MORE TUTORIALS FROM ME
Unreal Engine 4 for Beginners: [ Ссылка ]
Creating Your First Game in Unreal Engine 4: [ Ссылка ]
Maya Tutorial for Beginners 2021 | 2022: [ Ссылка ]
MY PC SPECS (Affiliate links)
CPU: [ Ссылка ]
GPU: [ Ссылка ]
Motherboard: [ Ссылка ]
RAM: [ Ссылка ]
PSU: [ Ссылка ]
Case: [ Ссылка ]
Keyboard: [ Ссылка ]
Monitor: [ Ссылка ]
VIDEO CHAPTERS
Introduction 00:00
Automatically create LODs 00:49
Preview LOD models 01:52
Test LOD transitions 02:31
Increase or decrease number of LOD levels 03:36
Manually set number of triangles for LODs 04:45
Manually change LOD transition distance 06:37
Force LOD model & override minimum LOD 08:55
Conclusion 10:23
![](https://i.ytimg.com/vi/NqotFqrRWeo/maxresdefault.jpg)