Hub cities are growing nicely, plenty of routes now running multiple trains, lots of cash in the bank, goods doing well... so what next? How about setting up a station approach with potentially 8 trains running in parallel? Yes, that'd work.
This playthrough is aiming to go big with cities, growing as many to a large size as possible. I'm playing on a large map with all settings on medium using the USA landscape with European vehicles. Chances are we'll be adding mods along the way.
Their blurb: Train Fever is a railroad-focused business simulation game. In other words, it's a modern-day Transport Tycoon with procedural content and a sophisticated city simulation.
"It’s the year 1850, and there are great times ahead! Establish a transport company and be its manager. Build infrastructure such as railways and stations, purchase transportation vehicles and manage lines. Fulfill the people’s needs and watch cities evolve dynamically.
Train Fever runs on an engine specifically developed for this game. The engine has a great innovative scope and is specialized in procedural content and urban simulation. A key point is the fact that there is no grid that game objects have to be aligned to, allowing for a great degree of freedom.
Comments, tips and suggestions are most welcome.
Try Train Fever for yourself: [ Ссылка ]
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Train Fever #23 : 8 Track Station Approach Part 1
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gameplaycolonel failurevoiceTrain FeverTrain Fever American DLCTrain Fever USA DLCTrain Simulator (Video Game Genre)Train Simulator Series (Video Game Series)Video Game (Industry)Train GamesRailroad Tycoon (Video Game)PC Game (Industry)Strategy Game (Game Genre)Strategy Video Game (Video Game Genre)Train (Transit Vehicle Type)Economic Simulation (Game Genre)railroad tycoontransport tycoonSimspassengergoodsgrowth