The Main Features of the flexible combat system. Compatible For UE4 & UE5.
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🕒 Timestamps 🕒
00:00 - Important Information
01:18 - Melee - Animations
01:58 - Melee - Basic Attacks
02:20 - Melee - Selective Attacks
02:47 - Melee - Weapon Stances
03:27 - Melee - Attack Movement
03:54- ALL - Input Buffer
04:24- ALL - Dodging Attacks
04:34 - Melee - Targeting System
04:58- ALL - Stamina Management
05:39 - Melee - Assassinations
05:55 - Melee - Melee AI
07:00 - All - Animal Example
07:35 - Ranged
07:39 - Ranged - Animations
08:21 - Ranged & Magic - Physics React
08:39 - Ranged - Arrow Types
09:41 - Ranged - Arrow Switcher
09:53 - Ranged - Arrow Quiver Drawing
10:18 - Ranged - Assassinations
10:38 - Ranged - Prediction Path
10:50 - Ranged - Ranged AI
11:39 - Magic
11:41 - Magic - Animations
11:48 - Magic - Ability Trainer & Spellbook
12:24 - Magic - Selecting Spells
13:10 - Magic - Spells
16:45 - Magic - Spell Cooldown
16:54 - Magic - Buff Bars
17:10 - Magic - Magic AI
18:13 - All - Factions
18:59 - All - AI Additional Features
20:06 - All - Companions
20:48 - All - Leveling Up
21:43 - All - Equipment & Meshes
22:13 - All - Dialogue
23:20 - All - Loot
24:01 - All - Vendors & Inventory
25:19 - All - Outlines
25:33 - All - Quests
27:06 - All - Compass, Mini-Map & World Map
28:12 - All - Textures
28:25 - All - VFX
28:39 - All - Sound Menu & FX
29:08 - All - Dynamic Camera
29:31 - All - Activated Actors
29:44 - All - Multi Slot Save Data
31:07 - All - Control Menu
31:32 - All - Consumables & Quickslots
32:00 - All - Crafting
32:54 - All - Resource Collection
33:16 - All - Combat Text
33:32 - All - Respawning
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Unreal Engine - Flexible Combat System Features
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