Main Abilities Used:
BLITZ: Assail
Throw swift, homing projectiles formed of psychic energy. Less effective versus carapace armoured enemies
AURA: Prescience
+%4 Crit Chance for you and allies in coherency
COMBAT: Telekinetic Shield
Spawns a psychic shield in front of you for 15s. The shield blocks enemy ranged attacks, while you and allies can still shoot through.
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