This video demonstration was made in 2013 using assets from the cancelled DOOM 4. It would serve as the foundation from DOOM (2016)'s mix of ranged and melee combat. The video was animated by Id Software's Brian Kowalczyk.
Brian Kowalczyk's description:
This video was pitched in early 2013, 3 years prior to the game's release. It's intention was to demonstrate combat flow for the latest DOOM game incorporating brutal melee combat mixed with ranged combat. I was responsible for the animation, rendering, "effects" and gore model creation.
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