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Commando, released as Senjō no Ōkami (Japanese: 戦場の狼, lit. "Wolf of the Battlefield") in Japan, is a vertical scrolling run-and-gun shooter game released by Capcom for arcades in 1985. The game was designed by Tokuro Fujiwara. It was distributed in North America by Data East, and in Europe by several companies including Capcom, Deith Leisure and Sega, S.A. SONIC. Versions were released for various home computers and video game consoles. It is unrelated to the 1985 film of the same name, which was released six months after the game.
Commando was a critical and commercial success, becoming one of the highest-grossing arcade video games of 1985 and one of the best-selling home video games of 1986. It was also highly influential, spawning numerous clones following its release, while popularizing the run-and-gun shooter genre. Its influence can be seen in many later shooter games, especially those released during the late 1980s to early 1990s.
The game later appeared on Capcom Classics Collection, Activision Anthology, and on the Wii Virtual Console Arcade, as well as Capcom Arcade Cabinet for PlayStation 3 and Xbox 360. A sequel, Mercs, was released in 1989.
Elite released versions for many home computers. They released the Commodore 64, ZX Spectrum, BBC Micro and Amstrad CPC versions in November 1985. The BBC Micro and Acorn Electron versions were developed under contract by Catalyst Coders, while Elite developed the Amiga, Atari ST, Acorn Electron, ZX Spectrum, Amstrad CPC and Commodore 64 versions.
The Commodore 64 port's theme, a more complex and extended version of the arcade music, was created in less than 12 hours by Rob Hubbard, started working on it late at night, and worked on it through the night. I took one listen to the original arcade version and started working on the C64 version. By the time everyone arrived at 8:00 in the morning, I had loaded the main tune on every C64 in the building! I got my cheque and was on a train home by 10:00.
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