So with the large meta shift towards ramp/combo/control decks there really is no way to sustain a midrange red deck like the mono red I had been running for some time. Speed is the name of the game in this meta and red is positioned well to accomodate. The lack of jund also makes permanent based RDW a much more attractive option than previously. So the next couple of games will demonstrate the speed. I will post a link to the deck list on the next game.
![](https://i.ytimg.com/vi/OBiwgacqTzc/maxresdefault.jpg)