"All the King's Men... and Wily"
It took us awhile to get here, but we finally made it to the final stage of Mega Man & Bass. It's only fitting then that it takes a long while to get to the end of this one as there aren't just refights to go through but an actual stage spread out between them! As is always the case, the level will take a bit more work to get through with the Blue Bomber, but get through it, we shall!
Wily waits at the end of all this. The unnumbered Wily Machine fights very much like a souped up version of the vehicle we fought in Mega Man 8. I'm kind of glad in the main run that I didn't have to deal with the wheel as that one attack is a bit too much for me after what is a ten minute stage. But no matter what, we do have to go through that Capsule, and I think this is one of the hardest variations of it in the entire series. The orb attacks are all so very fast, and the limited space you have to work with makes it easy to get picked off. Let's just say I'm glad the no-hit mentality was optional in this playthrough... although there is one teeny little trick you can do to make that fight easier if you can pull it off. I decided to show that off near the very end.
With that, Mega Man's part of the journey has come to an end. I'll see you all next time for what will be the final overall video of Mega Man & Bass! I'll be doing my shout outs in that video as I chose to just talk about the game itself in the credits here. Yep.
Oh, and as for the origins of said trick: [ Ссылка ]
![](https://i.ytimg.com/vi/OKBpCcFKvHo/mqdefault.jpg)