Online demo: [ Ссылка ]
Additional voxel models: [ Ссылка ]
With some clever tricks, I've managed to halve the frame times in my voxel game engine! Join me as I explain three essential optimizations for voxel rendering. These optimizations include using DDA for traversal, bitwise masking to filter out potential intersections, and performing a low-resolution depth prepass. In addition, I talk about ray marching in general and discuss the other new features that I added to my engine this month.
Music used in the video:
Chris Doerksen - Perfect Parry
Corbyn Kites - Orbit
White Bat Audio - Athena
White Bat Audio - Chroma
Chris Doerksen - New Groove
![](https://s2.save4k.ru/pic/P2bGF6GPmfc/maxresdefault.jpg)