Animate Dead Uses: [ Ссылка ]
Today we’re looking at Animate Dead, a 3rd level spell from the school of necromancy in DnD 5e. Available to Death Domain Clerics, Wizards, Circle of Spores Druids, and Oathbreaker Paladins, animate dead lets you create an undead servant to do your bidding.
3rd-level necromancy
Casting Time: 1 minute
Range: 10 feet
Components: V, S, M (a drop of blood, a piece of flesh, and a pinch of bone dust)
Duration: Instantaneous
This spell creates an undead servant. Choose a pile of bones or a corpse of a Medium or Small humanoid within range. Your spell imbues the target with a foul mimicry of life, raising it as an undead creature. The target becomes a skeleton if you chose bones or a zombie if you chose a corpse (the DM has the creature’s game statistics).
On each of your turns, you can use a bonus action to mentally command any creature you made with this spell if the creature is within 60 feet of you (if you control multiple creatures, you can command any or all of them at the same time, issuing the same command to each one). You decide what action the creature will take and where it will move during its next turn, or you can issue a general command, such as to guard a particular chamber or corridor. If you issue no commands, the creature only defends itself against hostile creatures. Once given an order, the creature continues to follow it until its task is complete.
The creature is under your control for 24 hours, after which it stops obeying any command you’ve given it. To maintain the control of the creature for another 24 hours, you must cast this spell on the creature again before the current 24-hour period ends. This use of the spell reasserts your control over up to four creatures you have animated with this spell, rather than animating a new one.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you animate or reassert control over two additional undead creatures for each slot level above 3rd. Each of the creatures must come from a different corpse or pile of bones.
Once a necromancy spell, always a necromancy spell, let’s take a look at the history of the Animate Dead Spell in DnD
1st edition gave very broad strokes to this spell, giving more detail to the types of hit dice the undead got once animated. It also included some statements about how Animate Dead was “not compatible with a good alignment,” etc, etc.
Very clearly stating “Casting this spell is not a good act, and only evil priests use it frequently,” 2nd edition allowed the caster to create one skeleton or one zombie for each experience level they attained, so an upper limit that increases with your level. This seems the most reasonable to me in terms of how many one can create. The duration was also PERMANENT 2nd edition also had a fun little twist with a 1st level spell called Animate Dead Animals, same idea, but animal skeletons and a level 1 spell.
3rd
Still permanent, but 3.5 forced you into having a black onyx gem worth 25gp for each undead you animate, but also gave you the ability to animate multiples, and multiples are best.
The 4th edition of DnD turned this into a 9th level wizard spell and kept most of the same rules.
5th edition seems to have the most flexible ruling, though the permanence in previous editions sounds pretty nice.
Final thoughts, as long as your necromancer isn’t a real jerk I think this is a fun spell to use at the table. Plenty of shenanigans to be had and plenty of creative ways to leverage zombies or skeletons.
#dnd #dnd5e #dungeonsanddragons #spells #dumbestdnd
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