I often notice that sequels in video games tend to be the high point of a franchise. The first game in a franchise sets the stage, it sets a blueprint, and it creates a new world that tries out various concepts, which can be a success and also a failure. However, a sequel benefits from an already built world and feedback on what a lot of us enjoyed or didn't enjoy about the first game. This is precisely the approach taken by Assassin's Creed 2. Assassin’s Creed 2 improved upon pretty much everything when compared to the original game. Free running felt more smooth, combat and stealth were expanded upon, we had a lot more weapons and tools at our disposal, the story was engaging from start to finish.
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0:00 - Intro
3:25 - A Tale Of Revenge
12:35 - The Worst DLCS
18:38 - Gameplay Improvements
23:18 - Renaissance Italy
25:12 - Outro
Assassin's Creed is an open-world, action-adventure, and stealth game franchise published by Ubisoft and developed mainly by its studio Ubisoft Montreal using the game engine Anvil and its more advanced derivatives. Created by Patrice Désilets, Jade Raymond, and Corey May, the Assassin's Creed video game series depicts a fictional millennia-old struggle between the Order of Assassins, who fight for peace and free will, and the Knights Templar, who desire peace through order and control. The series features historical fiction, science fiction, and fictional characters intertwined with real-world historical events and historical figures. In most games, players control a historical Assassin while also playing as an Assassin Initiate or someone caught in the Assassin–Templar conflict in the present-day framing story. Considered a spiritual successor to the Prince of Persia series, Assassin's Creed took inspiration from the novel Alamut by the Slovenian writer Vladimir Bartol, based on the historical Hashashin sect of the medieval Middle East.
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Assassin’s Creed 2: 15 Years Later
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