I would want to say tons of things from this level, but I do really like how everything has been built and planned in minimal detail.
One of the main things I really like about this is how the dirt and each structure behave from the clashing of the bridge drills, each dirt flying around, and a powerful sun flare interacting with each object.
I also do really like how in the second part there is a lot of depth created from the bushes and how the blocks construct themselves, the more you continue throughout the part.
This has been one of the midcap projects where I felt in touch with something that I was not only really proud of but something I could bring out myself. Each singular detail is placed in a specific way and carefully, like each part has 3 different logos, the more obvious being the second part. The other 2 carefully placed and hidden. Each gimmick is created by me with input from the Mnidcap vision.
One of the things I found really difficult was connecting the main gimmick of the third part with a background that could work, which took me most of the time spending it without any results but I had to come up with something that could work. Even if not my best part, time was closing up, and I was exhausted. So I decided to close it up as it is and took this 2 months of vacation waiting for 2.2.
also big thank to subwoofer to let me use their spinning gear
Timestamps:
0:00-0:16 matty2003
0:16-0:25 matty2003 + Inex
0:25-0:43 matty2003 + MagPipe
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