Walls are no obstacle to infantry that can pull ladders straight out of their ass. Meanwhile, the heaviest "guns" in the game struggle to make a dent.
If you want to see why the sieges suck in Warhammer and always will, you do that by looking at all of the previously involved and efforted aspects and making comparisons - they had it right. What is a siege in a game where you don't even smash down walls with catapult, trebuchet or shot?
Here's my short on artillery in general:
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P.S. Yes, it did only take 2 shots with the monster bombard to take down that wall.
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