Azjol-Nerub was an empire of great strength when the Lich King arrived in Northrend. Despite ferocious resistance, however, Scourge forces managed to overtake the subterranean kingdom and slaughter its inhabitants, the nerubians. Scarred by years of war and abandonment, this vast domain is now occupied on two fronts.
The trolls fought them for many thousands of years, but never succeeded in winning a true victory over the Aqir. Eventually, due to the trolls' persistence, the aqiri kingdom split in half as its citizens fled to separate colonies in the far northern and southern regions of the continent. Not long after the troll empires divided the insectoid kingdom of the aqir, the aqir that traveled north discovered and overthrew the tol'vir society in the northern wastes of Northrend. These aqir would eventually become the race we know as the nerubians today, having adapted the tol'vir's architecture for their own purposes. Similarly, the aqir that traveled south ransacked and overthrew a titan research station near Uldum, renaming themselves the qiraji and calling their new home in the southern desert Ahn'Qiraj.
Thousands of years later, when the Lich King extended his influence over Northrend, the shadowy empire stood against his power. The ancient subterranean kingdom of Azjol-Nerub sent their elite warrior-guard to attack Icecrown and end the Lich King's mad bid for dominance. Much to his frustration, Ner'zhul found that the evil nerubians were immune not only to the undead plague, but to his telepathic domination as well.
The nerubian spiderlords commanded vast forces, and had an underground network that stretched nearly half the breadth of Northrend. Their hit-and-run tactics on the Lich King's strongholds stymied his efforts to root them out time after time. Ultimately, Ner'zhul's war against the nerubians was won by attrition. With the aid of the sinister dreadlords and innumerable undead warriors, the Lich King invaded Azjol-Nerub and brought its subterranean temples crashing down upon the spider lords' heads.
Though the nerubians were immune to his plague, Ner'zhul's growing necromantic powers allowed him to raise the spider-warriors' corpses and bend them to his will. As a testament to their tenacity and fearlessness, Ner'zhul adopted the nerubians' distinctive architectural style for his own fortresses and structures. Though there are few pockets of nerubian warriors left, they still seek to gain vengeance upon Ner’zhul and reclaim their subterranean kingdom.
In the Upper Kingdom, undead nerubians patrol the ruins of their homeland, guarding clutches of eggs that will one day bring forth a new generation of Scourge warriors. Meanwhile, in the depths of the Old Kingdom, Ahn'kahet, another enemy stirs: the faceless ones. Little is known of these horrifying creatures, but rumor has it that they answer to an evil power lurking beneath Northrend. Destroying the undead nerubians and their tainted eggs will deal a great blow to the Lich King, but eliminating the mysterious faceless ones is also crucial to reclaiming the fallen empire.
0:00 - Spider Web Caverns - OST
3:26 - Azjol-Nerub Intro - Part 2
5:05 - Azjol-Nerub Intro - Part 3
6:56 - Azjol-Nerub Intro - Part 1
7:58 - Azjol-Nerub - Part 3
9:49 - Azjol-Nerub - Part 2
11:27 - Azjol-Nerub - Part 1
12:29 - Azjol-Nerub - Part 4
13:32 - Azjol-Nerub - Part 6
15:16 - Azjol-Nerub - Part 5
16:33 - Azjol-Nerub Intro - Part 6
18:20 - Azjol-Nerub Intro - Part 5
19:37 - Azjol-Nerub - Part 9
21:15 - Azjol-Nerub - Part 7
22:18 - Azjol-Nerub - Part 10
23:56 - Azjol-Nerub - Part 8
24:58 - Azjol-Nerub Intro - Part 7
26:45 - Azjol-Nerub Intro - Part 4
27:48 - Azjol-Nerub Intro - Part 8
29:33 - Azjol-Nerub - Part 11
31:24 - Azjol-Nerub - Part 13
32:28 - Azjol-Nerub - Part 12
34:19 - Azjol-Nerub - Part 2
35:57 - Azjol-Nerub - Part 1
36:59 - Azjol-Nerub Intro - Part 2
38:37 - Azjol-Nerub Intro - Part 3
40:29 - Azjol-Nerub Intro - Part 1
41:32 - Azjol-Nerub - Part 6
43:16 - Azjol-Nerub - Part 5
44:34 - Azjol-Nerub - Part 14
45:38 - Azjol-Nerub - Part 9
47:17 - Azjol-Nerub Intro - Part 6
49:05 - Azjol-Nerub Intro - Part 5
50:22 - Azjol-Nerub - Part 10
52:01 - Azjol-Nerub - Part 15
53:18 - Azjol-Nerub - Part 11
55:10 - Azjol-Nerub Intro - Part 7
56:58 - Azjol-Nerub - Part 16
58:15 - Azjol-Nerub Intro - Part 8
All songs composed by Derek Duke.
As a note, these tracks are often related to in the game as “Scourge.” Meaning even though they were created for Azjol-Nerub, they are also used as themes for the armies of the Lich King all over Northrend.
©2004 Blizzard Entertainment, Inc. All rights reserved. World of Warcraft, Warcraft and Blizzard Entertainment are trademarks or registered trademarks of Blizzard Entertainment, Inc. in the U.S. and/or other countries.
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