#automobilista2 #simracing
🕐 CHAPTERS 🕐
0:00 Intro
1:25 Menu Spring Strength
2:19 Testing Scenario
4:26 FFB Type
5:17 Gain
8:23 FX
13:50 Low Force Boost
18:13 Damping
20:16 Summary
In this video I'm going to walk you through the steps I use to find good force feedback in Automobilista 2.
You can find the rfuktor custom FFB file with installation instructions here: [ Ссылка ]
PROFILE:
PER REIZA: "... Change to "Custom" if you have modified ffb_custom_settings.txt file in MyDocs/Automobilista 2 folder - if you haven´t changed that file, "Custom" will be no different from "Default" profile."
WHAT TO DO: Keep the default profile and try to get the force feedback set to your liking. If there is a lack of feel, or the feedback feels too crunchy or abrupt, try Googling "Automobilista 2 custom ffb profile" and downloading a custom file. Rename it "ffb_custom_settings.txt" and copy into the "Documents\Automobilista 2" folder before loading the game. Then set the type to "Custom".
GAIN:
PER REIZA: "Defines maximum force output. The default 100% setting has some clipping built-in, specially on high downforce vehicles as in these the steering column torque can easily exceed 30Nm when car is under heavy load in a fast corners, while front tires are fully gripping and self-aligning torque is very high
For Direct Drive wheels, it is recommended to set gain around 40-50%. This has thus far been tested mostly on a Fanatec DD1 base. Stronger wheels may use even lower Gain values."
WHAT TO DO: Set the gain to a low or mid level to start. Depending on your wheel type, you'll need to adjust this value up or down to your liking. The gain should likely be high enough to feel the various feedback indicators, but not so strong that you'll need to work hard to turn the wheel. This is very much a dynamic setting, and you'll likely need to fine tune this several more times.
LOW FORCE BOOST:
PER REIZA: "Similarly to AMS1, LFB serves as an "amplifier" of FFB when tyres are relatively unloaded, useful specially for wheels with weaker motors like in Logitech G2X wheels, to enhance these lower range forces without necessarily adding clipping to the top range.
If you feel the FFB is lacking or "limp" when travelling at slower speeds or during straights, you may want to experiment with some level of LFB - may be set as high as 80% in Logitech G2X or other similar wheels, while stronger Fanatec / Thrustmaster wheels should be set somewhere in the range of 30-60%.
Even if you have a Direct Drive wheel and are unsatisfied with the force output while tyres are unloaded, you may use Low Force Boost @ 10-30% without concern for clipping high forces as LFB only applies at the lower end of the force range and will never saturate / introduce clipping on it's own."
WHAT TO DO: Like all settings, this is very much a personal preference, but it should likely be enough to where you can feel a bit of feedback at all times on the track. Note that too much will saturate the feedback signal and make turning the wheel more difficult in general.
FX:
PER REIZA: "Adds a little vibration from the engine as it goes through the RPM range (very faint, and linked to the engine´s actual angular velocity); it also adds a "Tyre Scrub" effect, which is a function of tyre vibration that would naturally transfer as vibration onto wheel rim, driven by actual physics signal."
WHAT TO DO: In concert with gain, adjust this slider to feel more of the tires as they scrub across the road surface during cornering. This is particularly noticable during understeer and oversteer moments. Like Low Force Boost is to straight sections, the FX slider can add information to your wheel during cornering. Also like LFB, it's a personal preference but should likely be set to give you sufficient information about the tires, but not so much that it saturates the signal.
DAMPING:
PER REIZA: "Controller Damping in the UI relates to gamepad & other digital controllers only - it´s NOT a FFB setting." ; "We recommend using damping in game vs on wheel setting. Damping in game scales with vehicle, so roughly same level for all cars. On wheel / driver damping doesn't scale with wheel gain, so if you have gain too low, damping will overwhelm FFB signal."
WHAT TO DO: Use damping to add resistance to wheel rotation. As per this video, I've had no luck with using the in game damping slider, but in other sims I like a bit of damping. Direct Drive wheel users will likely have better feel from this versus gear or belt driven wheel users. The damping should help smooth your wheel movement and feel a bit like your daily road car, but not be strong enough to make you work hard at turning the wheel.
MENU SPRING:
PER REIZA: "controls wheel centering spring only while navigating the UI. For DD wheels it should be set to 0 or some other very low value."
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