I could not bother with all the kills and secrets and stuff, sorry for the non-perfectionist bit. Gotta start from something, becoming non-perfectionist myself.
Blowing up a mancubus corpse up close still caused me some lags.
Flying barrel animation is priceless.
Spider mastermind does not die in one point blank bfg shot - what the hell?
Something weird happens when I fly-kick in the air to increase my flying distance. I see a punch instead of kick animation.
Imps die too quickly after shooting their head off, no time to farm health, even up to 125.
Chaingunners are now a real threat when circlestrafing, just like shotgunners.
GL's and underbarrel GL's damage at high radius is nerfed - so sad.
And the cyberdemon, it's such a pushover now, dude! Slowly shooting 4 rockets in a straight line - really? That's a baby cyber.
Overall, a nice trip to v22 beta. I think I'll stick with v21 for now. Auto shotgun is good, but I'm used to my junk. I'll wait for the v22 release.
Timestamps:
0:00 - map23
4:30 - map24
14:01 - map25
19:08 - map26
25:26 - map27
35:10 - map28
41:03 - map29
49:01 - map30
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