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Tiny Towns Board Game Review & Runthrough
Designer Peter McPherson
Artist Gong Studios, Matt Paquette
Publisher Alderac Entertainment Group, Lucky Duck Games, White Goblin Games
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Tiny Towns is an abstract strategy city building style game where players are competing to build the best and more spatially efficient town. Across each round one player will take the mini wooden hammer and adopt the role of the Master Builder as they announce out loud one of the five resources that they need either wood, brick, glass, wheat or stone. Each player then must take that resource and place it on their 4X4 size game board.
Players will have an array of different buildings that they can choose to build. To construct each building, players will need to place their newly acquired resource cubes in certain patterns and spatial arrangements.
Once a player has created resource pattern matching one from the face up display of buildings, they may then convert those resources into one of the meeple buildings.
Each building constructed provides players with extra victory point scoring conditions which will ultimately help them to win the game.
The catch in Tiny Towns is that the resources that are announced are not necessarily the resources that you want or need. The heart of the game is all about deciding what to do with the resources that you don't want and how to make the most of them.
The tetris style patterns and resource cube gathering effects are what makes this game both fun and visually appealing.
Find Out More about TINY TOWNS on Board Game Geek
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Tiny Towns Board Game Review & Runthrough | How To Play
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