In this tutorial you'll learn how to setup you V-Ray 3.5 to work with your Oculus Rift or your HTC Vive head mounted display. You'll be able to render you scene directly to you device, and quickly see the changes you make to your scene. This will significanlty speed up your workflow, creating rendered 360 images for other applications, such as Unity, GearVR, Webbrowsers or Google Cardboard.
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LINKS:
Learn how to render VR images for GearVR: [ Ссылка ]
Galactic Gundown BETA Key: [ Ссылка ]
VR information from ChaosGroup Labs: [ Ссылка ]
SUPPORT ME:
Patreon: [ Ссылка ]
Or by using Amazon Affiliate Links:
GearVR: [ Ссылка ]
My CPU: [ Ссылка ]
My GPU: [ Ссылка ]
My RAM: [ Ссылка ]
My Camera: [ Ссылка ]
Student Version of V-Ray: [ Ссылка ] (US)
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3ds Max Tutorial - LiveVR in the VRay Framebuffer
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GoehlerGøhlerKevin The DaneCGCGi3D3dsMax3ds MaxVRayV-RayChaosGroupChaos GroupVRVirtual RealityGear VRStereoStereoscopicStereoscopic renderingVray vrvray gear vr360 Panoramiccubic VR mapOculusrenderRenderingTutorialVR tutorialvirtual realityOculus RiftVray oculus3ds max oculus3ds max oculus rifthow toOculus Rift Tutorialvray tutorialv-ray tutorial3ds max tutorialLiveVRLive VRHTC ViveHTCVivevray frame buffer