During errantry, monster can learn new techniques, and improve its abilities more than it would improve them through drill.
However, differing from training, the errantry will take 4 weeks to finish and you will have to pay a fee to send your monster'.
First Area: Papas
Monsters will acquire 'sharp' techniques in this area
Sharp techniques refers to how often you'll get critical hits with it
1st stage: Frozen Slope
2nd stage: Icicle Fall
3rd stage: Icequake
Last stage: Polar Bears
Second Area: Mandy
Monsters will acquire 'powerful' techniques in this area
Powerful techniques have higher force value
1st: Twisters
2nd: Sleeping Camel
3rd: Drained Oasis
Last: Huge Ant Lion
Third Area: Parepare
Monsters will acquire 'withering' techniques in this area
Withering refers to how much of the opponent's guts it saps away when you hit with it
1st: Monkey Race
2nd: Cliff Leap
3rd: Rock Cavern
Last: Big Gorilla
Fourth Area: Torble Sea
Monsters will acquire 'hit' techniques in this area
Hit refers to how easy the technique is to hit
1st: Watermelon
2nd: Small Raft
3rd: Hungry Sharks
Last: Gigantic Crab
Last Area: Kawrea
Monsters will acquire 'special' techniques in this area
Your monster will be unable to go to Kawrea until it is at least B-class
1st: Boiling Pool
2nd: Pterodactyl
3rd: Falling
Last: Tyrannosaur
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