Beetle PSX HW and RetroArch configuration in under 10 minutes.
Features a showcase of currently available enhancement settings that should make your PS1 experience more pleasant and help you make an educated decision, so that you can tailor the enhancements to your own personal needs. Mouse Injector is something that I also briefly cover.
This guide was made for Windows 11, while RetroArch currently supports platofrms as old as Windows 7. Assuming the core behaves the same way across other platforms, the examples should be relevant on any operating system.
Fully subtitled and timestamped.
0:00:00 Intro
0:00:51 Placing BIOS
0:02:05 Beetle PSX HW core installation
0:03:28 Frontend configuration
0:04:48 Additional step only for PSP/PS3 BIOS files
0:05:22 Note about CRTs
0:06:15 Baseline Beetle PSX HW configuration
0:09:23 Beetle PSX HW Advanced Enhancements
0:11:06 In-Depth: Manage Core Options
0:12:15 In-Depth: Internal GPU Resolution
0:13:12 In-Depth: Dithering Pattern
0:13:49 In-Depth: Texture UV Offset
0:14:05 In-Depth: Texture Filtering
0:14:40 In-Depth: Nearest Filtering
0:15:05 In-Depth: Bilinear Filtering
0:15:31 In-Depth: 3-Point Filtering
0:16:04 In-Depth: xBR Filtering
0:16:45 In-Depth: SABR Filtering
0:17:19 In-Depth: JINC2 Filtering
0:18:18 In-Depth: Exclude Sprites
0:18:40 In-Depth: Excluse 2D Polygons
0:19:22 In-Depth: Adaptive Smoothing
0:19:46 In-Depth: Supersampling
0:20:30 In-Depth: Multi-Sampled Anti-Aliasing
0:20:55 In-Depth: MDEC YUV Chroma Filter
0:21:25 In-Depth: Software Framebuffer
0:21:44 In-Depth: Horizontal Image Offset
0:22:09 In-Depth: Core Aspect Ratio
0:22:48 In-Depth: Crop Overscan
0:23:03 In-Depth: Scaling
0:23:30 In-Depth: PGXP
0:23:52 In-Depth: PGXP Operation Mode
0:24:36 In-Depth: PGXP 2D Geometry Tolerance
0:24:56 In-Depth: PGXP Primitive Culling
0:25:09 In-Depth: PGXP Vertex Cache
0:25:30 In-Depth: PGXP Perspective Correct Texturing
0:25:56 In-Depth: Emulation Hacks
0:26:31 In-Depth: Widescreen Mode Hack
0:26:39 In-Depth: Widescreen Mode Hack Aspect Ratio
0:27:16 In-Depth: CPU Frequency Scaling (Overclock)
0:28:40 In-Depth: GTE Overclock
0:29:09 In-Depth: Skip BIOS
0:29:23 In-Depth: Renderer (Restart Required)
0:29:55 In-Depth: CPU Dynarec
0:31:02 "In-Depth: Dynarec Code Invalidation, Dynarec Event Cycles"
0:31:45 "In-Depth: Dynarec SPU Samples, CD Access Method (Restart Required)"
0:32:23 In-Depth: CD Loading Speed
0:32:46 In-Depth: Controls
0:33:16 In-Depth: Hotkeys
0:33:34 In-Depth: Disc Control
0:35:20 In-Depth: Shaders
0:36:10 In-Depth: Bilinear Filtering
0:36:28 In-Depth: SaveRAM
0:37:02 In-Depth: On-Screen Notifications
0:37:22 Conclusion of In-Depth Section
0:37:32 Troubleshooting Section
0:37:49 Bypassing Enhancement-related bugs
0:39:09 Troubleshooting bad performance
0:39:27 Reducing the load on your graphics card
0:39:53 Last resort performance boosting
0:40:28 Audio crackle solution
0:40:41 MouseInjectorDolphinDuck
0:41:12 Getting Mouse Injector
0:41:36 Applying hex edits (cheat files) to improve mouse mechanics
0:43:37 Launching Mouse Injector
0:44:36 Mouse Injector hooking
0:45:28 Keyboard rebinding
0:47:31 Outro
0:49:07 Patrons & Ending
♦ Patreon: [ Ссылка ]
♦ Membership: [ Ссылка ]
♦ Twitch: [ Ссылка ]
♦ Discord: [ Ссылка ]
♦ Twitter: [ Ссылка ]
♦ Steam: [ Ссылка ]
♦ Steam Curator: [ Ссылка ]
Survival Spheres music: [ Ссылка ]
[ Ссылка ]
Captured at x8 internal resolution with x8 MSAA rendered to 3840x2160p with FXAA, 60fps.
#BeetlePSXHW #BeetlePSXHWConfiguration #BeetlePSXHWGuide #BeetlePSX #RetroArchConfiguration #RetroArch #PS1Enhancements
![](https://s2.save4k.ru/pic/R4trjp8_4Ow/maxresdefault.jpg)