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Pokémon Crystal Version[a] is a role-playing video game developed by Game Freak and published by Nintendo for the Game Boy Color in Japan in 2000 and internationally in 2001. The game is an enhanced edition of the 1999 titles Pokémon Gold and Silver, and the final of the second generation of games in the Pokémon franchise. Crystal featured several additions to the core gameplay of its predecessors, including additional story elements, the inclusion of the Battle Tower, the option to play as a male or female player character, visual enhancements to the sprite animations of Pokémon, and other minor fixes and quality of life improvements. The Japanese version of the game also showcased the capabilities of the Mobile System GB, a peripheral released with the game that allowed players to trade and battle with each other over a paid subscription service.
Released following the commercial success of Pokémon Gold and Silver, Crystal experienced similar commercial and critical acclaim, with the combined titles forming the best-selling game for the Game Boy Color and the third-best-selling game for the Game Boy family of handheld consoles. Critics praised Crystal for its additional features and improvements, whilst noting that many of the features in the non-Japanese version of the game, which lacked the Mobile System GB, were minor in nature. Retrospective assessment of Crystal has been highly positive, with several critics noting the game's introduction of a range of features that would become commonplace in later iterations of the Pokémon franchise, and its role in maintaining interest during a waning period for the franchise. Later generations of Pokémon games followed Crystal's model of releasing an enhanced version following the primary games, such as Generation III's Pokémon Emerald and Generation IV's Pokémon Platinum.
Similar to Pokémon Gold and Silver, Pokémon Crystal is a role-playing video game where players navigate a fictional world by capturing, training, and battling with Pokémon. In addition, Crystal enhances aspects of Gold and Silver, providing cosmetic and gameplay improvements. The visual presentation of Crystal is enhanced through the animation of Pokémon sprites when first encountered in battle, the inclusion of signposts appearing on the screen when entering a new area, and a range of minor graphical enhancements to various locations in the game.[1] It includes the ability to select one of two player characters, adding Kris, a female trainer, with a unique sprite.[2] The game introduces a Battle Tower, a new stadium that allows players to battle a series of seven trainers with three Pokémon set at customizable maximum levels to win prizes.[2]
The Japanese release of Crystal supported the Mobile System GB, an adapter and paid online service connecting a Game Boy Color unit to cellular phones for wireless networking between devices.[3] The Mobile System GB enabled players to use networked features to battle and trade with players online, receive news, quizzes and minigames, and connect the game to a Nintendo 64 using a 64GB Pack to play battles using the data from Pokémon Stadium 2.[4] Features were dependent on a paid subscription with the service provider, incurring a monthly service fee of between 10 and 100 yen for each feature. The Mobile System GB network remained active until its closure on 14 December 2002.
The setting and story of Crystal remains largely the same as in Gold and Silver, with the player seeking to raise and battle Pokémon to defeat the Gym Leaders of Johto and Elite Four to be the Pokémon League Champion. However, several encounters and additional characters are introduced to the overarching narrative. Crystal features a greater role for legendary Pokémon, with the player awakening Suicune, Entei, and Raikou, and encountering them at various stages of the game. The plotline features a new character, Eusine, who has been searching for Suicune, providing the player with a more direct and narrative pathway to battling and capturing Suicune and the remainder of the game's legendary Pokémon.[2] Crystal also includes minor changes to how the player encounters the Gym Leader Clair, and additions to the role of the Pokémon Unown in the Ruins of Alph, with players able to complete additional puzzles to receive rewards and messages from the Unown.
Crystal was developed by Game Freak in 1999 following the release of Pokémon Gold and Silver.[5] Crystal was the first Pokémon game to feature Junichi Masuda as a lead director, who had previously been a composer for the Pokémon franchise and sub-director for Gold and Silver.[6] Nintendo initially announced development of Crystal and the Mobile System GB in December 1999, with the game developed under the working title of Pokémon X. Artist Ken Sugimori stated that Crystal was primarily developed to support Nintendo's launch of the Mobile System GB. Masuda note
PSN Live: Pokémon Crystal (Part 9)
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