This is a comparison video on the ports and remake of Super Mario Bros.: The Lost Levels. I have to say this is the hardest Super Mario game you will ever play, it is truly for SUPER players, and playing as Luigi is like rubbing salt in the wound😫
Virtual console releases have not been included. Please read Time Stamps for more details. Leave a thumbs up if you enjoy the video and subscribe to my channel if you wish for more great content coming soon.
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Time Stamps
00:00 Famicom Disk System 1986
The Lost Levels was first released in Japan for the Famicom Disk System as Super Mario Bros. 2 on June 3, 1986, following the success of its predecessor. It was developed by Nintendo R&D4—the team led by Mario creator Shigeru Miyamoto—and designed for players who had mastered the original. Nintendo of America deemed the title too difficult for its North American audience and instead chose another game as the region's Super Mario Bros. 2: a retrofitted version of the Japanese Doki Doki Panic.
04:00 SNES/Super Famicom 1993
North America first experienced The Lost Levels, as the Japanese sequel became known, in the 1993 Super Nintendo Entertainment System compilation Super Mario All-Stars. It was later ported to the Game Boy Color, Game Boy Advance, Virtual Console (Wii, Nintendo 3DS, and Wii U), and Nintendo Switch.
07:53 Game Boy Color 1999
The Lost Levels was edited to fit the handheld Game Boy Color screen as an unlockable bonus in the 1999 Super Mario Bros. Deluxe: the visible screen is cropped and some features are omitted, such as the wind and five bonus worlds.
11:42 Game boy Advance 2004
The Lost Levels was rereleased in 2004 for the Game Boy Advance on the third volume of Nintendo's Japan-only Famicom Mini compilation cartridges.
15:25 SMB montage
The Lost Levels is a side-scrolling platform game similar in style and gameplay to the original 1985 Super Mario Bros., save for an increase in difficulty. As in the original, Mario (or Luigi) ventures to rescue the Princess from Bowser. The player jumps between platforms, avoids enemy and inanimate obstacles, finds hidden secrets (such as warp zones and vertical vines), and collects power-ups like the mushroom (which makes Mario grow), the Fire Flower (which lets Mario throw fireballs), and the Invincibility Star. Unlike the original, there is no two-player mode but at the title screen, the player chooses between the twin plumber characters. Their abilities are differentiated for the first time: Luigi, designed for skilled players, has less ground friction and higher jump height, while Mario is faster.
![](https://s2.save4k.ru/pic/RB5r7ePMKVQ/maxresdefault.jpg)