In this tutorial, I use the new 5.2 Procedural Content Generation plugin to create large & small rocks and grass on a landscape.
Towards the end of the video, I show how to prevent spawning over existing meshes, useful for preventing items appearing over roads, houses or other designated zones in your level.
00:00 - Intro
00:40 - Setup
03:49 - Generate Large Rocks
08:08 - Generate Small Rocks
11:36 - Generate Grass
16:37 - Remove Grass on Large Rocks
20:24 - Prevent Grass on Steep Slopes
23:23 - Exclude Content from designated zones
![](https://i.ytimg.com/vi/RBFvkfZxJJk/maxresdefault.jpg)