A short tutorial purely focused on achieving bullet hit reactions on your characters using the physanim system provided by the DragonIK plugin.
This tutorial is made due to popular demand.
Time code -
(0:00) Demo of final output
(0:32) Starting the tutorial + creating the gun function
(06:42) Integrating the gun hits with physanims to invoke physical reactions
(12:14) Finished setup
Physanim (short for physical animation) is a brand new feature added into the DragonIK plugin. It helps devs to bring awesome looking physical animation results easily to their characters, and it serves as a unique alternative to UE's default physical animation system.
(The Physanim feature is available for the 4.26, 4.27 and the UE5 versions of the plugin)
This feature comes free with the DragonIK plugin.
DragonIK is available for purchase in the Unreal Marketplace :
[ Ссылка ]...
Discord server link for support or asking any questions : [ Ссылка ]
Music credits : [ Ссылка ]
Ещё видео!