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Now that we have a combined mesh and have painted it within the Viewport Canvas we can get the textures all sorted out and ready for game play. As stated in the previous video, when we combined the models we in turn made them a single mesh with a single UV map. This action results in there being a single set of textures for the combined models. Since they are now a single mesh we can apply a single diffuse and normal map to them. We will open up our diffuse texture within GIMP and use GIMP to setup our normal and specular maps so we can get that added bit of extra detail on the model that will really bring it to life.
Combined objects allow for a couple of very great benefits not only to our workflow but also for our game play. As we have already discussed, a combined model will only need a single set of textures applied to it which will speed up our workflow. To understand the benefit of the model using a single texture you first have to consider how textures impact performance. The more textures that a graphics card has to load the more work the graphics card has to undertake to display our creations. Having a single texture set as opposed to multiple texture sets will allow the game to load the textures much more quickly as there is less work to do. This will also save memory space available within the system as each individual texture that is required to load takes up new memory allocations. In short, the fewer files the game has to load, the better it will perform.
Links to Required Programs for these tutorials:
3ds Max 2012
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Nifskope Application
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3ds Max Nifskope Plugin
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Fall Out Mod Manager
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Dimonized UNP Body
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Gimp
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Gimp Normal Map Plugin
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Gimp DDS Plugin
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