Render animation of fR Sub-Surface Scattering.
This is a video/tutorial for the older version of finalRender 3.5 (3dsmax). The basic principles still hold true so new users/beginners may still want to browse through and get a grip on things.
For the cebas latest finalRender biasHybrid (CPU+GPU) tutorials and new features videos, see [ Ссылка ] ( [ Ссылка ] )
MAYA Artists - keep a lookout by subscribing here or following cebas @ facebook.com/rendersoftware as we are revamping finalRender 2.0 v 1for Maya artists. WIP.
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