GDF: a Gamification Design Framework powered by Model-Driven Engineering by Antonio Bucchiarone from Fondazione Bruno Kessler FBK
Gamification refers to the exploitation of gaming mechanisms for serious purposes, like promoting behavioral changes, soliciting participation and engagement in activities, and so on. In this talk, we present the Gamification Design Framework (GDF), a tool for designing through model-driven engineering mechanisms. In particular, the framework is based on a set of well-defined modeling layers that start from the definition of the main gamification elements, followed by the specification on how these elements are composed to design games, and then progressively to reach concrete game implementation and execution. The layers are interconnected through specialization / generalization relationships. The approach has been validated by means of JetBrains MPS and has been validated through a gameful system in the education domain. The opportunity to reduce the complexity of the game by the other means the opportunity of reusing portions of a game in other scenarios. Moreover, it enables the evolution of the concept and the evolution of the situation.
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