Demonstrates tessellation at work in a geometry shader. A grid samples the heightmap around the camera and each triangle can be tessellated to display finer granularity. This isn't something I'd use as-is ; just messing around whilst working on a project. I developed it with OpenGL 3.2 and GLSL 1.5
This application evolved into a Terrain Deformation Project which can be seen here: [ Ссылка ] It provides the ability to shoot and destroy the ground.
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