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Started on the sound/audio design and also started working on the environment design. I'm looking to achieve an open-world like, parkour environment set in a city-like setting.
Purpose: Versus will be level based, but you'll be able to explore the areas in the game.
The parkour will also be a key feature to getting from point A to point B. Going directly towards your destination on foot won't always work - sometimes you'll have to think of smarter ways, using parkour to get there, e.g: climbing through windows, wall running to get more height to reach places e.t.c.
**What is Purpose: Versus? It is a level based, story driven Action-Adventure game made with UPBGE 0.2.4 (Blender Game Engine), solo-developed by Stephen Ddungu (me).**
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Watch the CINEMATIC TRAILER below!
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![](https://i.ytimg.com/vi/RzBG1mqkjV0/maxresdefault.jpg)