I'm drawing a hexmap with the playtest version of Mythic Bastionland by my favorite TTRPG designer, Chris McDowall. I talk about how the game is designed with the exploration of the hexcrawl as a core component of play, improving upon the optional procedures of DnD 5E. I also talk about some of my thoughts around AI art and the concerns I have for preserving the ability to attribute ideas to other human beings.
EDIT: Mythic Bastionland is not using AI generated art! Huzzah!!
Map Crow Zines are back in print! [ Ссылка ]
Chris McDowall's YouTube: [ Ссылка ]
Chris McDowall's Blog: [ Ссылка ]
My Mythic Bastionland Worksheets: [ Ссылка ]
JP Coovert's YouTube: youtube.com/jpcoovert
JP's "Making Maps" Zine: [ Ссылка ]
Download the MONSTROUS Preview Packet: [ Ссылка ]
Sign up for the email alerts to make sure you here when the project goes live!
I often draw with Foam Grip Tubes from Impresa to ease my hand strain. You can buy them here: [ Ссылка ]
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Patreon: [ Ссылка ]
Podcast: [ Ссылка ]
Join my Newsletter: [ Ссылка ]
Itch Store: [ Ссылка ]
Merch Store: [ Ссылка ]
Drivethru RPG: [ Ссылка ]
Animation by Onesleepybeetle: [ Ссылка ]
Music by Ivan Formin: [ Ссылка ]
Additional Music by Alex Ansaldi: [ Ссылка ]
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