Just setup the geometry nodes and you can transform your mesh in the relative uvmap layout, and render with a setted camera from the top.
All credits about geometry nodes goes to:
Robin Betts - [ Ссылка ]
Resources and tutorials made with Blender, Krita, MyPaint and Gimp
I only use opensource software.
To allow me to create free resources please help me by following me on Patreon:
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Here you can find all my free materials and resources:
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If you want to see my works, my avatars made with Blender, you can get them here: [ Ссылка ]
Summary site with all the works (Italian):
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