Today we started work on allocating a game server out of a warm server of Fleets when working on Agones ([ Ссылка ]).
We lay out a basic Custom Resource Definition ([ Ссылка ]) for a FleetAllocation, create it's Kubernetes configuration, its basic data structure in Go, and generate the clients ([ Ссылка ]) and tooling that we can use within our codebase.
Regular stream is 9am US Pacific on Tuesdays, but follow on Twitter and Twitch for updates on impromptu sessions!
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