This tutorial follows on from the pawn tutorial, showing extra techniques needed to make the bishop.
Extruding at an angle of 90 degrees inwards and outwards (not necessary when making the pawn), can be tricky and is demonstrated.
The method used to create the groove is to apply the Boolean modifier.
The mesh that results from the Boolean modifier is usually a mess and for this reason many modellers avoid using it. The alternatives are more complicated and require high skill and knowledge levels. With the use another modifier (Edge Split modifier) the Boolean modifier can be used to give good results.
The base of the bishop is similar to the base of the pawn, but bigger by a factor of 5 to 4 or 1.25 to 1
In the tutorial the cylinder is scaled by a factor of 1.25
The steps are -
Set up a background image of the bishop
Add a cylinder and scale it
In edit mode, extrude and scale to match the background image
Go back to object mode and add a cube
Scale, move and rotate the cube to match the groove in the bishop
Select the bishop and add a Boolean modifier
Change the operation to Difference
Select the cube as the object to be taken away
Apply the Boolean modifier
Delete the cube
Change the shading for the bishop to smooth
Add and apply the Edge Split modifier
The image file and the finished model can be downloaded from my website -
[ Ссылка ]
![](https://s2.save4k.ru/pic/SJi0NBLxD5M/maxresdefault.jpg)