The process is explained here : [ Ссылка ]
TR2 levels :
LEVEL 18 - HOME SWEET HOME : [ Ссылка ]
LEVEL 17 - DRAGON'S LAIR : [ Ссылка ]
LEVEL 16 - FLOATING ISLANDS : [ Ссылка ]
LEVEL 15 - TEMPLE OF XIAN : [ Ссылка ]
LEVEL 14 - ICE PALACE : [ Ссылка ]
LEVEL 13 - CATACOMBS OF THE TALION : [ Ссылка ]
LEVEL 12 - BARKHANG MONASTERY : [ Ссылка ]
LEVEL 11 - TIBETAN FOOTHILLS : [ Ссылка ]
LEVEL 10 - THE DECK : [ Ссылка ]
LEVEL 9 - LIVING QUARTERS : [ Ссылка ]
LEVEL 8 - WRECK OF THE MARIA DORIA : [ Ссылка ]
LEVEL 7 - 40 FATHOMS : [ Ссылка ]
LEVEL 6 - DIVING AREA : [ Ссылка ]
LEVEL 5 - OFFSHORE RIG : [ Ссылка ]
LEVEL 4 - OPERA HOUSE : [ Ссылка ]
LEVEL 3 - BARTOLI'S HIDEOUT : [ Ссылка ]
LEVEL 2 - VENICE : [ Ссылка ]
LEVEL 1 - THE GREAT WALL : [ Ссылка ]
LEVEL 0 - CROFT MANOR : [ Ссылка ]
TR1 levels :
LEVEL 15 - THE GREAT PYRAMID : [ Ссылка ]
LEVEL 14 - ATLANTIS : [ Ссылка ]
LEVEL 13 - NATLA'S MINES : [ Ссылка ]
LEVEL 12 - SANCTUARY OF THE SCION : [ Ссылка ]
LEVEL 11 - OBELISK OF KHAMOON : [ Ссылка ]
LEVEL 10 - CITY OF KHAMOON : [ Ссылка ]
LEVEL 9 - TOMB OF TIHOCAN : [ Ссылка ]
LEVEL 8 - THE CISTERN : [ Ссылка ]
LEVEL 7 - PALACE MIDAS : [ Ссылка ]
LEVEL 6 - COLOSSEUM : [ Ссылка ]
LEVEL 5 - ST FRANCIS' FOLLY : [ Ссылка ]
LEVEL 4 - TOMB OF QUALOPEC : [ Ссылка ]
LEVEL 3 - LOST VALLEY : [ Ссылка ]
LEVEL 2 - CITY OF VILCABAMBA : [ Ссылка ]
LEVEL 1 - CAVES : [ Ссылка ]
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Update :
-It can now use stereo to determine the positions of enemies, but this method only works for left and right. If the enemy is above or below Lara (e.g., in another room), it cannot precisely ascertain their location.
-The levers are now counted and saved along with their respective surrounding textures when Lara activates them to ensure the camera is close enough. The number of the levers can be used when the activation of the lever doesn't do anything on screen, because this situations is the evidence of a puzzle to solve.
Information:
This isn't a live result; it's explained in the link above. The game is paused every time a comment is generated. The result presented here combines all the parts, which are numerous. Therefore, you can't have a normal conversation with Lara Croft because each comment takes many minutes to generate.
Lara is still an AI trying to create the illusion of awareness. This AI appears convincing because I instructed it to consider Lara's personality, which it knows based on the information I provided about Lara Croft. However, if you focus solely on the comments, you'll notice it's still a robot. Everything it says or does can be explained.
This video demonstrates the potential of combining multiple free AIs to create something. It serves as an example to showcase the capabilities of these technologies. Of course, I didn't create these technologies; they are available for anyone to try.
While this demo is impressive, our human brains remain more efficient, and having a real-life conversation is more remarkable. We should appreciate our self-awareness and use AI for positive purposes.
![](https://i.ytimg.com/vi/SYX4CwyZ1LM/maxresdefault.jpg)