Hey everyone,
In this video I have explained How to improve player movement. I have discussed Coyote time, Jump buffer, acceleration and deceleration, variable jump height, and using rounded collision shape to improve movements.
These are the small things that many big games like “Celeste” or “Super Meat Boy” use.
Now you can also apply these tricks and take your game to a next level.
So watch the complete video !
Script: [ Ссылка ]
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Also watch these amazing tutorials
tesla gun tutorial: [ Ссылка ]
2D joystick tutorial: [ Ссылка ]
2D Shooting in Godot: [ Ссылка ]
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TimeStamp:
(0:00) : Overview
(0:27) : Round Collision Shapes
(1:10) : Basic movement code
(2:37) : Smoothing movement
(3:45) : Variable Jump
(4:20) : Jump Buffer
(5:37) : Coyote Time
(6:50) : double and wall jump for next video?
(7:07) : Bye :)
![](https://i.ytimg.com/vi/SYnKz95uH4k/maxresdefault.jpg)