I talk about utilizing Finite State Machines for Game Development. I've ported Cassio Souza's State Machine from ActionScript 3 to Lua for use in Corona SDK. I've included unit tests, 3 examples, and you can check out my in progress ZombieStick game for a larger implementation example.
Blog Post:
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Lua Code:
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Dart version:
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Forked from:
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![](https://i.ytimg.com/vi/ShfT7HiXk3s/maxresdefault.jpg)