From Call of Duty and Battlefield, to Rambo and Commando, the machine gun has long been an iconic entry to the most blockbuster action movie, and an essential part of any video game arsenal for decades. But as games have advanced, the LMG can sometimes feel like it’s been left behind. So what is the virtual legacy of the LMG, and why does it so often feel more like a souped up assault rifle, than a belt-fed banger?
In this episode of Loadout, Dave Jewitt visits the Royal Armouries to talk to Keeper of Firearms & Artillery Jonathan Ferguson to break down the origins and impact of the Light Machine Gun, and find out why games keep getting the LMG so wrong.
You can check out more episodes of Loadout right here. - [ Ссылка ]
You can check out our Firearms Expert Reacts series here. - [ Ссылка ]
If you're interested in seeing more of Jonathan's work, you can check out more from the Royal Armouries right here. - [ Ссылка ]
If you would like to support the Royal Armouries, you can make a charitable donation to the museum here. - [ Ссылка ]
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How Games Get LMGs Wrong - Loadout
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warzonecall of duty warzonecall of dutywarzone 2LMGLight Machine GunLoadoutGameSpotCommandoRamboFirst BloodLMG HistoryHistory of the LMGlmg in gameslmg gameplaybattlefieldloadout gamespotloadout jonathan fergusondave jewittexpert reactsjonathan fergusonroyal armouriesfirearms expertfirearms expert reactsbattlefield 3battlefield 4battlefield vbattlefield 1band of brothersthe pacificwarzone 2.0bren gunfn minimi