Houdini 19.5 Lessons and Project Files: [ Ссылка ]
To animate a character, Inverse Kinematics allow you to set up the legs so that moving either the feet or the hips causes the knee to bend appropriately. You are again going to pull out some joints from the main skeleton and set them up using KineFX. You will again blend the results back into the original hierarchy.
![](https://i.ytimg.com/vi/Sz_jhGx2EaY/maxresdefault.jpg)