Total War: SHOGUN 2 1vs1: Matchlock Ashigaru vs Matchlock Kachi (Fall of the Samurai)
Clan: Takeda vs Aizu
Battle Difficulty: normal
Matchlock Ashigaru are mid-late game infantry. Unlike bow units, matchlock units fire in a straight line, meaning that they have to take land inclines and friendly fire into account more carefully. While they have more men per regiment than Matchlock Samurai or Matchlock Warrior Monks, their poorer accuracy and reloading skills mean that they have a lower kill rate than their counterparts. Nevertheless, they can be useful for fighting armored units, as matchlocks ignore armor values. In addition, matchlock units inflict a heavy morale penalty on their targets. They are particularly useful when defending walls during sieges, as the poor accuracy is mitigated by the advantage of firing from a high elevation. As ashigaru units, they have a numerous number of men per regiment and are relatively cheap, but have poor stats. Unlike other ashigaru units, however, matchlock ashigaru are only available in the mid-late game, as they require a late game art, Gunpowder Mastery, to be researched. Regardless of which clan is played, matchlock ashigaru are quickly eclipsed by Matchlock Samurai (or Portuguese Tercos for the Otomo Clan), which have barely higher requirements for recruitment and have far better statistics. Another disadvantage matchlock ashigaru have is their lack of the Rapid Volley ability, relegating their reload speeds to very low rates. Date Clan Matchlock Ashigaru have +2 charge bonus. Oda Matchlock Ashigaru have +1 melee attack, +1 melee defense, +1 charge bonus, +5 reload skill, +5 accuracy, and are cheaper to train and maintain, at 250/75 instead of 300/100. Otomo Matchlock Ashigaru are cheaper to train (but not to maintain) at 250 koku instead of 300, and have +5 reload skill and +5 accuracy. The Otomo Clan can recruit Matchlock Ashigaru with more lenient requirements, needing only the mid-game Powder Maker building.
Ikko Ikki Matchlock Ashigaru have 25% more men, +1 morale, -1 melee attack, -1 charge bonus, -5 reload skill, and -20 accuracy. They are inferior to standard Matchlock Ashigaru, and they remain inferior even when experienced (in contrast to other Ikko Ikki ashigaru units, such as Yari Ashigaru, who become superior to their standard counterparts when experienced). Ikko Ikki matchlock ashigaru have more ragged and varied clothing than ashigaru of other clans, though these differences are purely cosmetic. Hattori Matchlock Ashigaru have kisho training, allowing them to be placed anywhere on the battlefield except the opponent's deployment zone during the deployment phase of a battle. They can also hide in light scrub and long grass.
In addition to having a worse reload speed and accuracy, Matchlock Kachi have a shorter range than that of rifle armed troops, putting them at a severe disadvantage. Despite their shortcomings, they are still able to take on and win against militia troops in a one on one scenario. Their melee skills, while not being as good as that of specialized melee troops, are a cut above that of most rifle-armed troops, though this does not fully make up for their smaller regiment sizes in a melee fight. Matchlock Kachi are the earliest unit type that have a tech requirement: Shih. While Shih is a relatively early technology to research, this still serves to make matchlock kachi even more inaccessible. Matchlock Kachi are of greater value when fighting in defensive sieges, where their good melee skills can be often put to use. In the late game, however, their low range, poor accuracy and reload skill, as well as low number of men per regiment make them a poor match against dedicated line infantry and skirmishers.
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