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#alinktothepast #zelda #pcgaming
The Legend of Zelda: A Link to the Past is one of the most beloved video games of all time, and for many, it’s their favorite in the franchise. Now, thanks to a programmer on Github who goes by Snesrev, the game has been reverse-engineered, opening up the possibility of Link to the Past on other platforms, like Sega's 32X or the Sony Playstation. This reimplementation of Link to the Past is written in C and contains an astonishing 80,000 lines of code.
This version also contains complete, with all the same levels, enemies, and puzzles that fans of the original game will remember. In its current state, the game requires the PPU and DSP libraries from LakeSNES, a fast SNES emulator with a number of speed optimizations that make the game run faster and smoother than ever before. Breaking from the LakeSNES dependency, which allows for compatibility on modern operating systems, would allow the code to be built for retro hardware. It also offers one of the craziest features I have seen in a long time; the game can run the original machine code alongside the reverse-engineered C implementation. This works by creating a save-state on both versions of the game after every frame of gameplay, comparing their state and proving that the reimplementation works.
Source:
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Tools:
Github:
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Python:
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TCC:
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SDL2:
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Troubleshooting:
Join Snesrev's Discord:
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A Link to the Past PC Port! | I'll Show You How | SNEStalgia
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