Quixel's Jakob Keudel shows his approach to constructing the destroyed buildings and the larger environment for his featured scene in the Ninety Days showcase video.
All pieces for the collapsed and blown-apart structures were built using Unreal Engine 5's geometry and fracturing tools, leveraging Megascans surface scans. Jakob takes you on a step by step process on how he created broken floors modules in particular, in addition to the destroyed building pieces and the various other assets — without ever leaving the engine.
Watch the full Ninety Days showcase video: [ Ссылка ]
Full playlist of Creating ‘Ninety Days’ in Unreal Engine 5 tutorials: [ Ссылка ]
Read all about the Ninety Days project on our blog: [ Ссылка ]
For more art from the Ninety Days project check out our Art Blast on ArtStation: [ Ссылка ]
---------Links and references mentioned in this video -------
Livestream by Arran Langmead “Blockout and Asset Production in Unreal Engine 5”
[ Ссылка ]
Geometry Script live stream “Exploring Geometry Tools in UE5 | Inside Unreal”
[ Ссылка ]
World Partition documentation
[ Ссылка ]
Level Instancing documentation
[ Ссылка ]
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Creating ‘Ninety Days’ in Unreal Engine 5 Series
Part 1: An Overview - [ Ссылка ]
Part 2: Displacing Geometry - [ Ссылка ]
Part 3: Destroying Buildings - [ Ссылка ]
Part 4: Animating in Sequencer - [ Ссылка ]
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#quixel
#megascans
#ninetydays
#unrealengine
#UE5
![](https://i.ytimg.com/vi/TABymp8AzMY/maxresdefault.jpg)