The Harbinger is a gunslinger and an alchemist, empowering their pistol and utilizing elixirs imbued with dark energies. But strength comes at a cost, and the Harbinger must balance on a knife's edge between power and corruption.
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Harbinger is an elite specialization for the necromancer unlocked with the End of Dragons expansion. Harbingers combine magic and alchemy, extracting ancient energy from the Dragonjade to empower their magic. Instead of using life force as a second health pool, harbinger’s Harbinger Shroud does not protect against incoming attacks, becoming a far more aggressive transformation with ranged attacks and mobility. These gunslingers walk the fine edge between life and death, afflicting themselves with Blight to reduce their vitality in exchange for more damage.
World vs. World (WvW) is a game mode combining Player versus Player and Player versus Environment elements. It is one of the core pillars of Guild Wars 2's endgame. Players from three different worlds (which can involve 6+ servers) battle against each other. It features open-world combat on five large maps with up to several dozen players per map. In World versus World, players can besiege objectives such as Keeps and Towers with siege weapons, and battle over resource camps, as well as complete other PvE-type events to earn World Experience for themselves.
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