A commenter asked if I could show something to do with Dorm's zoning so here's a start.
There's gaps naturally in these, and depending on how things are initially spaced, blocked (ground vs air) and pushblocked your opponent can move around your Flare.
Dorm's zoning is good but you need to be proactive/predictive; a badly placed pillar or spell is death. If a character has a teleport you must think about the likely times when they could use it and be prepared to punish them, throw them or put them back into blockstun.
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