🔸 Urban Assault: Taerkasten Expansion Campaign #01 | 60 FPS
Welcome to the first gameplay episode of the official Taerkasten campaign from the Metropolis Dawn expansion pack! Here we'll not only get to know the Taerkasten better, but we will finally be able to fight for them ourselves. Our first unit will be a medium tank. The Eisenhans. And our first opponent? The Resistance. Remember that this campaign takes place after the events of SDU 7 and Parasite City. The Resistance has regained its full strength. Prepare for battle. We have to recapture our homeland.
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00:00 Intro
03:00 Briefing
03:53 Gameplay
13:17 Debriefing
ABOUT THE TAERKASTEN
The Taerkasten Order is a fanatical and religious retrocult brotherhood with a fundamentalist, 'Neo-Luddite' ideas and various esoteric beliefs. They have a theocratic organisation with the structure resembling a medieval military order or the masonic fraternity. Taerkastens disdain the majority of modern technology and blame the other human factions for their detrimental effect on the Earth's atmosphere and environment.
The faction was originated in Central and Northern Europe. They were supposedly the first human group to encounter the Mykonians, which prompted their escape and sent them into a cult-like fervour to save the Earth. Currently, their territory is situated across Southern Europe and African continent.
Taerkast drones chiefly consist of vehicles and weapon designs that are reminiscent of the early 20th century and World Wars equipment. Despite their slow, antiquated appearance, they possess advanced weapons development as well as exceptionally strong shielding capabilities.
ABOUT URBAN ASSAULT
The plot of Urban Assault is set in the future. Where a set of hazardous natural disasters involving depletion of the Earth's ozone layer, termed The Big Mistake, results in the unfiltered solar radiation to devastate the ocean's phytoplankton living in the surface, causing the Earth's food chain to collapse. Further ecological and environmental disasters followed by the destruction of the oceans results in a global resource war, and the advent of plasma formation technology — the ability to form solid constructions using only energy — allows military commanders to produce entire armies of robotic military drones to subjugate their opponents.
The technology was leaked to enemy factions, destroying the fragile political alliances and effectively launching the planet into a third world war. Citizens are forced into newly constructed domed cities and communities around the globe, which shield them from dangerous levels of UV radiation (to an extent) and filters the toxic air. However, most of the adult population had already consumed contaminated food and inhaled polluted air, so the majority perished within several years - regardless of location, domed or not. The surviving humans had divided into warring factions: The Resistance, Ghorkovs, Taerkastens, and the Black Sect.
A group of alien invaders, the Mykonians, view humans as being unworthy of such a resource-rich planet, and implant their Parasite Machine into the crust of the planet to draw energy directly from the Earth's core. The Parasite Machine is causing the Earth's core to cool, weakening its magnetic field. This will eventually cause solar radiation levels to rise and obliterate all of the planet's biomass. In the campaign, Mykonian forces are usually present in northern Europe, where the cool temperatures allow for more efficient data transfer and operation of their war machines.
A second group of alien invaders, the plant-like Sulgogars, hope to claim the planet as their new habitat. It has been mentioned the fact that humans are responsible for destroying the oceans may have contributed to their animosity against the human race. In the campaign, the Sulgogars are rarely encountered and only appears in a few missions.
The player's objective in the original single-player campaign is to reach and destroy the Parasite Machine. Starting from Britain, the player must progressively advance through hostile territories and domed cites that are situated across the devastated European continent.
In addition to the in-game mission briefing text, a significant portion of comprehensive in-depth background lore of the game are scattered and hidden deep inside the game's Help files. One could access these hidden fragmented story by clicking the special glowing button that appears on numerous help pages.
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